Experiencing Augmented Reality on Cultural Heritage Application in iVET (CultApp)

Projektbeschreibung:

2018 feierte die Europäische Union das Jahr des Europäischen Kulturerbes. Diverse Aktionen und Events wurden ins Leben gerufen, um EU-Bürgerinnen und -Bürger für das gemeinsame Kulturerbe zu begeistern. Auch die FHM hat sich Gedanken gemacht, wie man insbesondere junge Menschen aus Berufsschulen und -colleges für europäische Kulturobjekte inspirieren konnte. Die Antwort hieß: CultApp.

Generell ging es im Projekt um ein besseres Erleben der europäischen Kulturgüter mit Hilfe von Augmented Reality (AR), oder erweiterter Realität. Die Idee dahinter war, die reale, sichtbare Welt mit zusätzlichen Inhalten anzureichern. Insbesondere bei Jugendlichen genossen AR-Technologien eine große Popularität und spielten daher im Projekt eine zentrale Rolle bei der Entdeckung der europäischen Kulturvielfalt.

Das Herzstück des Projekts bildete ein internationales Schülerprojekt, in dem 34 Berufsschüler*innen aus Italien, Deutschland, und den Niederlanden AR-Applikationen für 17 Kulturobjekte aus ihren Heimatstädten Florenz, Bielefeld, und Roermond entwickelt und getestet haben. Junge Menschen haben sich dabei verschiedene Kompetenzen angeeignet bzw. vertiefen können: Kreativität, Umgang mit neuen digitalen Medien, Teamfähigkeit sowie das Bewusstsein für eine gemeinsame europäische Identität. Dieses Pilotprojekt diente als Referenz für europäische Berufsbildungsakteure bei der Integration von AR in Berufsschullehrpläne und kann somit die Modernisierung der Curricula vorantreiben. Dadurch leistete das Projekt einen wesentlichen Beitrag zur Förderung ästhetischer und digitaler Bildung an Berufsschulen.

Auch für Berufsschullehrer*innen wurde im Laufe des Projekts ein Online-Trainingsprogramm mit dem Titel „ Augmented Reality for Cultural Heriatge Education“ (AR4CHE) entwickelt und getestet. 34 Lehrende haben das Training erfolgreich absolviert und ihre Kompetenzen in der Planung und Umsetzung von AR-Projekten im Unterricht verbessert. Das Online-Programm wurde nun allen Interessenten kostenlos unter www.ar-cultapp.eu zur Verfügung gestellt.

Die Projektergebnisse stellen zudem einen hohen Mehrwert für verschiedene regionale, nationale und internationale Akteure aus dem Kultur- und Tourismussektor dar. Durch eine gelungene Demonstration von AR-Applikationen auf Kulturobjekte lassen sich weitere kreative Ideen zum AR-Einsatz auf touristische Destinationen entwickeln und umsetzen, die letztendlich zur Erhöhung der Attraktivität der europäischen Standorte beitragen können.

Laufzeit:
01.11.2018 – 31.08.2021 (34 Monate)

Förderprogramm:
Europäische Union, Erasmus+, Leitaktion 2: Strategische Partnerschaften in der Berufsbildung

Projektwebseite:
www.cultapp.eu 

Projektkoordinator:
Fachhochschule des Mittelstands (FHM), Bielefeld

Projektpartner:
• Effebi Association (Rom, Italien): www.asseffebi.eu
• Berufsschule für Tourismus Marco Polo (Florenz, Italien): www.ittmarcopolo.gov.it
• Nationaler Lehrerverband (Sofia, Bulgarien): www.narubg.org
• Agora Niekée Berufsschule (Roermond, die Niederlande): www.niekee.nl
• CrystalClearSoft Education (Athen, Griechenland): www.ccseducation.com
• PAIZ Konsulting (Lublin, Polen): www.paiz.com.pl 

Fördervolumen:
298.114,00 EUR

Schlagwörter:
Augmented Reality, Berufsbildung, Digitale Medien, Europäisches Kulturerbe

Kontaktpersonen in der FHM:
Wiss. Projektleiter: Prof. Jochen Dickel (dickel@fh-mittelstand.de)
Projektmanager: Olga Zubikova (zubikova@fh-mittelstand.de)

Project description

Project description:
In 2018, the European Union celebrated the Year of European Cultural Heritage. Various campaigns and events were launched to inspire EU citizens for the common cultural heritage. The FHM also thought about how to inspire young people from vocational schools and colleges in particular for European cultural objects. The answer is: CultApp.

In general, the project was about a better experience of European cultural objects with the help of augmented reality (AR) or augmented reality. The idea behind this was to enrich the real, visible world with additional content. AR technologies enjoy great popularity, especially among young people, and therefore played a central role in the project in discovering European cultural diversity.

The core of the project was an international student project in which vocational students from different EU countries worked in teams to develop and test an AR app for a selected European cultural object. Vocational students were able to acquire or deepen various competences in the process: Creativity, handling new digital media, teamwork and awareness of a common European identity. This pilot project serves as a reference for European VET stakeholders in the integration of AR in VET curricula and thus drives the modernisation of curricula. In this way, the project made a significant contribution to the promotion of aesthetic and digital education in vocational schools.

An online training programme was also developed and tested for vocational school teachers in the course of the project, in which competences in dealing with AR can be improved. The online programme is now being made available to all interested parties free of charge.

The project results also represent a high added value for various regional, national and international actors from the culture and tourism sector. Through a successful demonstration of AR applications on cultural objects, further creative ideas for AR application on tourist destinations can be developed and implemented, which ultimately contribute to increasing the attractiveness of European locations.

Project duration: 01.11.2018 - 31.08.2021

Project volume: 298,114 €

Please find more informations here: https://cultapp.eu/

Ergebnisse des Projekts / Project results

Intellectual Output I - Compendium of practices and applications

Are you part of arts and cultural organizations addicted to retaining and rediscovering Europe’s cultural heritage?

Or are you engaged in promoting local and/or regional destinations? Looking for good practice examples of how to make spots and places in your region more attractive for tourists?

Maybe you are an enthusiastic art teacher seeking for innovative concepts to inspire Millennials for art and culture subjects?

Then this Compendium is exactly for you! It showcases 12 applications of Augmented Reality on art and cultural objects in different Europe’s countries and provides several inspirations for adopting these practices! Of course, everybody is invited to immerse themselves into the augmented culture with this book!

 

Intellectual Output II - Online teacher training program AR4CHE

AR4CHE course addresses Art, History or Media Design teachers who want to try innovative AR tools and technologies to inspire their learners for Cultural Heritage. AR4CHE course helps teachers understand the pedagogical value of AR technologies, use AR for teaching Art, Culture, or Media Design, and empower them to design and implement simple AR-based projects with their learners.

Features of the AR4CHE course:

  • Interactive online content (embedded into Moodle: www.ar-cultapp.eu)
  • Flexibility: you learn anytime and anywhere
  • Modular structure (5 modules dealing with Cultural Heritage, Augmented Reality technologies, and creation of AR projects in schools)
  • No fees
  • Receving badges.

From the 3rd of February to 31st of May 2020, the AR4CHE course was piloted by teachers from CultApp partner countries. 34 teachers have successfully completed the entire course and received a Certificate of achievement! Their feedback on the course contents was collected, analysed and used for final improvements.

The good news is: now the AR4CHE course is open for everybody!

In order to start with the AR4CHE course, please feel free to make use of the two supporting documents as follows.

 

Intellectual Output III - Augmented learning project work

This was a real story of adventure, research and inquiry to discover Cultural Heritage through Augmented Reality. During this transnational Augmented Learning project (in short, AL project), 6 teachers and 34 learners from CultApp countries Italy, Germany, and the Netherlands virtually worked together on the creation of fictive cities and development of corresponding AR maps where they presented the past, the presence and a possible future of the selected cultural assets in the cities Florence, Bielefeld, and Roermond.

Check out our final deliverables to download for free! You will get a chance to explore fictive AR cities using your mobile device (iPad or smartphone) with the installed AR app Blippar.

DELIVERABLE 1: Augmented Learning platform

During the AL project, a lot of textual and visual materials were produced by our learners. We collected them all and made available via the Augmented Learning Platform, which was designed and developed during the CultApp project’s implementation. The good news is: you can view, download, reuse and modify all the materials for free! Just complete a simple registration at the platform and benefir from our project work.

You can access the AL platfrom under this link: https://cultapp.erasmusplus.space

Moreover, passionate teachers and learners are invited to create their own AR projects and publish them on the AL platform! Doing so, we alltogether can contribute to the promotion of our joint Cultural Heritage.

DELIVERABLE 2: AR Trigger Images

AR trigger images are AR markers. When scanning them with a mobile device with the installed AR Blippar, you will be able to experience AR scenes which will show you the stories about the past, presence and possible feature of 17 cultural assets from the cities Florence, Bielefeld, and Roermond. AR images and AR scenes were designed and developed by learners from Berufskolleg Senne (Bielefeld), Istituto Technico el Turismo Marco Polo (Florence), and BC Broekhin (the Netherlands), who took partn in the AL project.

Below we compiled all the AR trigger images into a single PDF. Everyone is invited to scan the AR images and experience stories behind them. Just be sure to enter the correct code in the app. This ensures that the AR image is correctly displayed. The instructions on how to interact with AR trigger images are included to the PDF file below.

Have fun!

DELIVERABLE 3: AL project work publication

With this publication, the CultApp partnership sought to show a new way of exploring Europe’s Cultural Heritage through Augmented Learning project work in vocational schools and colleges. The publication reflected the vision, objectives, steps, milestones, achieved results and lessons learned of the AL project. We hope, our experience with the transnational AL project work will be useful for enthusiastic teachers who are looking for innovative teaching and learning formats and might be interested in replicating our pedagogical approach.

Feel free to view and download the AL proejct work publication below – and this, of course, for free!

For your convenience, we have translated the AL publication to six languages of our partners, which are Bulgarian, Dutch, Greek, German, Italian and Polish. They are also available for free.

Das Projekt Experiencing Augmented Reality on Cultural Heritage Applications in iVET’ (CultApp) wurde durch das Programm Erasmus+, Aktion Strategische Partnerschaften, finanziert. Die Verantwortung für den Inhalt dieser Veröffentlichung trägt allein der Verfasser; die Kommission haftet nicht für die weitere Verwendung der darin enthaltenen Angaben.